LookAtComponent.WorldUpVector
Lens Studio v1.6.0+
Outer Class: LookAtComponent
Description
Used with LookAtComponent to set the “up” vector when determining rotation.
Enum Value | Description |
---|---|
LookAtComponent.WorldUpVector.SceneX |
Scene’s X vector |
LookAtComponent.WorldUpVector.SceneY |
Scene’s Y vector |
LookAtComponent.WorldUpVector.SceneZ |
Scene’s Z vector |
LookAtComponent.WorldUpVector.TargetX |
Target object’s X vector |
LookAtComponent.WorldUpVector.TargetY |
Target object’s Y vector |
LookAtComponent.WorldUpVector.TargetZ |
Target object’s Z vector |
LookAtComponent.WorldUpVector.ObjectX |
Current object’s X vector |
LookAtComponent.WorldUpVector.ObjectY |
Current object’s Y vector |
LookAtComponent.WorldUpVector.ObjectZ |
Current object’s Z vector |
Examples
// Set the LookAtComponent's WorldUpVector to SceneY
// @input Component.LookAtComponent lookAtComponent
script.lookAtComponent.worldUpVector = LookAtComponent.WorldUpVector.SceneY;
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