Post Effect object uses an input color lookup table image to adjust the coloring of the Lens. Image adjustments (saturation, exposure, color balance, etc.) are performed in an external editor like Photoshop and applied to the lookup table. The lookup table is then imported into Lens Studio and added to the
Lens Studio includes a number of built-in Post Effect lookup table textures if you are unable to create your own. They can be added to your project in the
Resources panel by selecting
Add New -> Post Effect Textures.
Download the Post Effect Lookup Table
First, download the below base lookup table. You'll be making your modifications to this image.
Modify the Post Effect Lookup Table
Open the base lookup table image in Photoshop or a similar image editing tool. You'll be making your adjustments to this lookup image. Add a reference photo as a layer above the lookup layer. Then, add adjustment layers above both the reference and the lookup. In the example below, we've added simple
Color Balance adjustment layers to give the Lens a pink tone.
Use your reference layer and the added adjustment layers to tune your effect.
Before export, hide the reference layer. Your adjustment layers will apply to the still visible image lookup table.
Export the lookup image with your newly added adjustments as a PNG.
Post Effect object only supports a non-compressed PNG. Compressing the PNG or using a JPG will result in noticeable artifacts.
Using the Post Effect Lookup Table
To create a
Post Effect object, first click the
Add New button in the
Objects panel. Then, select
Add your adjusted lookup table texture to your project by dragging it to the
Resources panel. Then, in the
Objects panel, select your newly added
Post Effect object and set its
Main Texture to the adjusted lookup table texture in the
Inspector panel. You should now see your image adjustments applied to your Lens. You can also tune the intensity of the
Post Effect with the
Alpha slider in the
Make sure your
Post Effect is listed below everything you want to colorize in the
Still Looking for help?Visit Support