The animation system in Lens Studio supports several animation types like
Skeletal animation and
Blend Shape animation.
Types of Animation
The following types of animation are available in Lens Studio.
Transform animation can be used for basic movement through
Rotation , and
Transform animation simply modifies the parameters of the object's
Skeletal animation allows you to animate a mesh (aka skin) using a connected skeleton (aka rig).
Skeletal animation is often used for animating characters. That said, the technique of using a skeleton to deform an object can be applied to any type of 3D object. When using
Skeletal animation in Lens Studio, keep your skeleton's number of joints (aka bones) to under 100.
Blend Shape Animation
Blend Shape animation (aka
Morph Target animation) allows a single mesh to deform to numerous pre-defined shapes. In your animation, you can then easily morph between these pre-defined shapes. This technique is commonly used in facial animation. We recommend not using
Blend Shape animation unless it is truly needed for the creative concept. If
Blend Shape animation is required, use sparingly and play close attention to your frame rate performance
Vertex Animation or PLA (Point Level Animation) allows you to animate the individual vertices of an object.
Vertex Animation can be useful for creating complex or simulated animations. For example, it can be used to create a flag waving animation using cloth simulation. Please refer to the Vertex Animation guide for more information.
Please refer to the guides below for additional information:
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