Audio Track Assets
File Audio Track
The most common type of Audio Track asset is a File audio track
To import your sound, drag and drop your audio file into the
We currently support reading audio data from 1 channel audio, for a stereo file left and right channels will be added
Audio From Microphone
Audio From Microphone is a specific Audio Track asset that provides direct access to the audio from the microphone.
Audio From Microphone audio track can be added by pressing the
“+” button on the
Resources panel and selecting Audio From
After the Audio From Microphone is referenced somewhere in the scene an additional icon will appear in the bottom-right corner of the Preview Panel.
You will also be asked for permissions at the first time.
Note: The Microphone Preview button is only available if Audio From Microphone asset is present and referenced in Script or Script Graph somewhere in the project.
Note: On MacOS: the default input device is used, settings can be changed in the System Preferences. On Windows - right click on the button and select the Input Device if multiple ones are available.
Toggle the button to start or stop grabbing the Audio Input for processing.
If Audio input is enabled the button provides visual feedback on the input sound
Warning: Microphone Audio can not be used for the Audio Effect Component preview.
Audio Output is a specific type of Audio Track asset that allows you to obtain a preferred audio frame size for the current frame and write raw data into it.
Audio Output audio track can be added by pressing the
“+”button on the
Resources panel and selecting
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