Face Liquify effect spherically warps the face. You are able to configure how big and how intense the effect is. The
Face Liquify object is perfect for making funny or exaggerated faces.
Create the Liquify
To create a
Face Liquify object, first click the "+" button in the
Objects panel. Then, select
Face Effects -> Face Liquify.
Adjust the Liquify
Face Liquify object is a 2D object. Adding a new Face Liquify automatically opens the
2D Scene view in the Scene Panel to visually edit the Face Liquify.
Adding a new Face Liquify object automatically adds a pair of symmetric liquify points. With the Face Liquify object selected, you'll see two circle widgets in the Scene panel which represents the two newly added liquify points. The circle is the area of influence for the
Face Liquify warp effect. Position the circle to where you want the effect applied to the face. If you move the circle near the eyes or the mouth, it will automatically snap to the perfect center of those facial features.
Moving one liquify point will symmetrically move the other liquify point in the same pair. Increasing the intensity and radius of one will also change the intensity and radius of the other.
Face Liquify object selected, you can add a new pair of liquify points by doubling clicking anywhere on the face in the 2D Scene view. If you check the
Symmetrical Mode button under the 2D editor, the new pair of liquify points will be a symmetrical pair.
You can add a single liquify point by using the
New Liquify Point button under the 2D editor, with the
Symmetrical Mode button unchecked.
Liquify Point object has two settings that can be configured in the
Inspector panel. Select the
Liquify Point object by expanding the
Face Liquify object parent and selecting one of the children objects.
- Radius - How large the circle of influence is
- Intensity - The strength of the warp effect. Note, a coefficient that's less than 1 will warp inwards like a black hole
Alternatively, you can also configure the radius and intensity of the selected liquify points (highlighted in blue) in the 2D Scene view under the 2D editor.
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