Face Mask effect maps a 2D texture to your face. The texture appears to be painted on your skin and contorts with facial movements. Great for full face masks but also can be used for realistic makeup.
Create the Face Mask
To create a
Face Mask object, first click the
Add New button in the
Objects panel. Then, select
Face Effects -> Face Mask.
Adjust the Face Mask
If you haven't imported a texture into your project yet, select
Add New -> Import Files from the
Resources panel and select the texture you wish to import. Click the
Texture field in the
Face Mask component and assign it to your imported texture.
Face Mask object is a 2D object. Adding a new face mask automatically opens the
2D Scene view in the Scene Panel to visually edit the face mask.
Adjust the anchor points in the
Scene panel to map the texture to the face. These points anchor areas of the face to the inputted texture.
The three buttons below the point editors represent
Detect Face and
Reset Points. Points are moved symmetrically by default. You can disable this by unchecking the
Symmetrical Mode button. If you're using a texture with a recognizable face, click the
Detect Face button to map the points automatically.
Reset Points will reset all the anchor points to the default positions.
The Opacity Texture has a different set of anchor points. To tune the Opacity Texture points, choose
Opacity from the toggle above the point editor. Align your anchor points to fit the Opacity Texture. Note, every
Face Mask has a default Opacity Texture so you can ignore this step if you don't need a custom Opacity Texture.
Face Mask Settings
Face Mask object has a number of settings that can be configured in the
- Face Index - Which face the object will apply to. The first face in the scene is 0; the second face in the scene is 1
- Material - This is the material that will be added to the face. In most cases, you can leave this material set to
Default. When using the
Defaultmaterial, the following properties can be modified to customize the Face Mask object:
- Texture - This is the texture that will be added to the Material on the Snapchatter's face
- Opacity Texture - The Opacity Texture defines where the
Face Maskwill draw. White in the Opacity Texture defines areas where the face texture will be drawn while black occludes. The
Face Maskobject initializes with a default Opacity Texture
- Blend Mode -
Face Maskoffers a variety of blend modes. Using modes beyond Normal also helps the texture blend more naturally with the face
- Alpha - The intensity of the
Face Maskobject. Often, we dial back the alpha of a
Face Maskobject so it blends more naturally with the user's skin
- No Mask - Enable if you won't be using a mask
- Draw Mouth - Should the face mask apply to the mouth
- Use Original Face - Enable this if you want to use the user's face as the texture. Used for drawing the user's face over a 3D object attached to the head
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