Nodes > Functions
Blend ( Normal )
Combines two input colors using one of several Blend modes.
Combine
Combines multiple input values into a single output value.
Combine Normals
Averages multiple normal vectors using input strengths as weights.
Custom Sub-Graph Node
Encapsulates a group of nodes into a single node with exposed imports and exports.
Flipbook Coords
Converts coordinates to match frames on a flipbook sheet.
Flipbook Sample
Samples color from an animated flipbook sheet texture.
Float Export
Exports a float value to outside of the sub-graph.
Float Import
Imports a float value into the sub-graph.
Flow Map Sample
Samples a texture with distorted coordinates from a given vector field, also known as a flow map.
Fluctuate
Automatically animates a value over time, ping-ponging between start and end values.
HSV to RGB
Converts a color from HSV (Hue, Saturation, Value) to RGB (Red, Green, Blue).
Hue to RGB
Converts a hue value to an RGB (Red, Green, Blue) color.
LUT 3D
Converts the color using a lookup table texture.
Linear to sRGB
Converts from linear colorspace to sRGB colorspace.
Loop
Creates a loop that executes multiple times and returns a single result.
Loop Count
When used with a Loop node, returns the total iteration count for the matching Loop.
Loop Iteration
When used with a Loop node, returns the current iteration number for the matching loop.
Loop Ratio
When used with a Loop node, returns the ratio of the current iteration compared to total iterations.
Luminance
Outputs the luminance (grayscale) value of the color.
Mixer
Highly configurable node that can mix many types of input and output.
Noise ( Simplex )
Generates a random value using simplex noise.
Offset Coords
Applies a horizontal and vertical offset to coordinates.
Override
Overrides the surface information of all nodes connected through its Input port.
Pixelize Coords
Rounds coordinates into chunks, creating a pixelization effect.
Posterize
Rounds the input value into several possible results, creating a posterization effect.
Preview
Displays the preview of the graph output up to this node.
RGB to HSV
Converts a color from RGB (Red, Green, Blue) to HSV (Hue, Saturation, Value).
Random Noise
Returns a random value based on the seed.
ReColor
Separately recolors the R,G,B channels of the input.
Remap
Remaps a value from the input range to the output range.
Rim
Returns the ratio between the world normal and the direction to the camera.
Rotate Coords
Rotates coordinates around a center point.
SRGB to Linear
Converts from sRGB colorspace to linear colorspace.
Saturation
Adjusts saturation on the color.
Scale Coords
Scales coordinates around a center point.
Scatter Coords
Moves the coordinates by a random amount, creating a scatter effect.
Scroll Coords
Scrolls coordinates over time.
Sepia
Applies a sepia tone to the color.
Shadow Sample
For Mesh Visuals with the Shadow Receiver option, samples the shadow color being received at this pixel. The default value is white (1,1,1), which means no shadow is being received.
Split
Splits a single input value into multiple configurable output values.
Swirl Coords
Swirls coordinates around a center point.
Swizzle
Mixes the input’s channels based on a formatting string. For example, “yx1” will return (input.y, input.x, 1).
Texture 2D Object Import
Imports a Texture2D value into the sub-graph.
Texture Sample
Returns the pixel value of a Texture object at the given coordinates.
Transform
Transforms a position from one type of space to another.
Voronoi Noise
Creates procedural noise using a “cellular” voronoi algorithm.
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