Converts coordinates to match frames on a flipbook sheet.
Applies a horizontal and vertical offset to coordinates.
Offsets coordinates based on the viewing angle to simulate the texture being at a certain depth. Can be used with Loop node to sample parallax at multiple depths, and simulate effects like ice cracks or shell based fur.
Rounds coordinates into chunks, creating a pixelization effect.
Rotates coordinates around a center point.
Scales coordinates around a center point.
Moves the coordinates by a random amount, creating a scatter effect.
Scrolls coordinates over time.
Swirls coordinates around a center point.
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