Creates a loop that executes multiple times and returns a single result.
Projects a texture from three different axes and blends the samples based on the surface normal. This method doesn’t rely on UVs so it can be applied to any mesh. This node is used in conjunction with the Triplanar UV Coord node.
When used with a Loop node, returns the total iteration count for the matching Loop.
When used with a Loop node, returns the current iteration number for the matching loop.
When used with a Loop node, returns the ratio of the current iteration compared to total iterations.
Overrides the surface information of all nodes connected through its Input port.
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