Samples color from an animated flipbook sheet texture.
Samples a texture with distorted coordinates from a given vector field, also known as a flow map.
Samples a Float Array Object at a specific index and returns the value.
For Mesh Visuals with the Shadow Receiver option, samples the shadow color being received at this pixel. The default value is white (1,1,1), which means no shadow is being received.
Returns the pixel value of a Texture object at the given coordinates.
Returns the pixel value of a 3D Texture object at the given coordinates.
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