Nodes > Particles
When the Condition value is greater than 0.0, this sets the particle life to 0 and flags it as killed, removing it from the simulation and render.
Overwrites, adds, or multiplies particle attributes depending on the Operation selected. This is the primary way of manipulating particle data.
The rendering stage of the particle simulation. Particle data flows into here to draw an instanced quad to the screen. This stage is effectively a Graph Material with access to per-particle data.
Gets the value of a particle attribute. Use the Attribute drop-down menu to choose what attribute to return.
Retrieves various particle settings that are either set or derived from the Spawn Particle container.
Returns a unique, per-particle random value between Min and Max, extremely useful to get variation in the particle system.
Set final particle color output of the fragment shader.
Writes a custom value to the depth buffer.
Set the normal direction vector of the quad surface.
Set the position of the quad surface.
Set the tangent direction vector of the quad surface.
The spawn stage of the particle simulation. Modify Attribute nodes added to this container are processed for a single frame the moment the particle is created.
The Update stage of the particle simulation. Modify Attribute nodes added to this container are processed every frame the particle exists.
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