Returns a unique, per-particle random value between Min and Max, extremely useful to get variation in the particle system.
|Min||float||Lower bound of the random value.|
|Max||float||Upper bound of the random value.|
|Random||float||Generated random value|
|Dimension||dropdown||Number of dimensions in the random value. Also affects Min and Max dimensions.|
|Seed||dropdown||The source of randomness. When set to Particle, the unique per-particle random value is consistent throughout the lifespan of the particle. When set to Unique, the unique per-particle random value updates every frame. When set to Time, the result is no longer unique per-particle, but is unique to the system, and continues to change every frame.|
Generally, set this to Particle when using random during the Update stage, and set it to Unique when using random during the spawn stage for maximum variation over time.
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